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The Dependency Inversion Principle (DIP) is the final principle in the SOLID design principles. It states:
"High-level modules should not depend on low-level modules. Both should depend on abstractions."
"Abstractions should not depend on details; details should depend on abstractions."
These statements emphasize that software design should prioritize flexibility and decoupling by ensuring that high-level policies are not directly tied to low-level implementation details. Both high-level and low-level modules should rely on abstractions (e.g., interfaces or abstract classes) to establish a flexible relationship. This approach keeps the system modular and adaptable.
Let’s say you’re developing a notification system where an EmailService sends notifications. Without DIP, the high-level module (e.g., NotificationService) would depend directly on the low-level EmailService. This makes it difficult to switch to other notification types, such as SMS or push notifications, without modifying the NotificationService.
In this design, the NotificationService is tightly coupled to EmailService, violating DIP. If we want to use a different service for notifications, we would need to modify the NotificationService class directly.
NotificationService) is directly tied to a specific low-level implementation (EmailService). Changes in the low-level module require changes in the high-level module.In this lesson, we’ve introduced the basics of DIP and demonstrated a common violation. In the next lesson, we’ll explore how to refactor the code to follow DIP by introducing abstractions.
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