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In Java, a class is a blueprint or template for creating objects. It defines the structure and behavior that objects created from the class will have. While a class itself doesn't do anything until it is used to create an object, it provides the foundation for object-oriented programming.
Classes help organize and group related data and actions into a single, manageable unit. They make code modular, reusable, and easier to maintain.
Here is the general syntax for defining a class in Java:
class ClassName { // Class body }
Explanation:
{ }
where you define the attributes and methods (not covered in this lesson).Let’s see some simple examples of class definitions.
Explanation:
The Car
class is defined. It serves as a blueprint for creating Car
objects, which can later have attributes like color, brand, and speed, as well as methods like start, stop, and accelerate.
Explanation:
The Animal
class is defined as a blueprint for creating Animal
objects. Attributes like species, age, and weight, along with behaviors like eat and move, can be added later to this class.
A class in Java is a blueprint for creating objects. It defines the structure and potential behaviors of the objects. By using classes, we can organize data and functionality logically, making our code reusable and maintainable. In this lesson, we learned the general syntax for creating classes and saw examples of empty Car
and Animal
classes.
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