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The Prototype Design Pattern is a creational design pattern that involves creating objects based on a template of an existing object through cloning. This pattern is used when creating a new instance of a class is more expensive or complex than copying an existing instance. It's particularly useful in scenarios where objects are dynamically created and the types of objects are not known until runtime.
The diagram illustrates the Prototype Design Pattern using the example of robots.
The idea here is that instead of building each of these three robots from scratch, which can be time-consuming and expensive, they are cloned from the prototype robot. This cloning process copies the features and characteristics of the prototype, and potentially, each clone can then be customized further if needed. For example, one might be programmed for talking, another for lifting, and the third for complex calculations.
This is the core concept of the Prototype Pattern: creating new objects by copying an existing object (the prototype) rather than creating new objects from scratch, which can be a more efficient way to produce objects that share similar characteristics or configurations.
Typically, the prototype pattern includes:
Let's look at a practical application of the prototype pattern: creating customizable cars. Consider yourself at a vehicle dealership, and you come upon a basic car model. The dealer efficiently clones the basic model and tailors it to your specific preferences, eliminating the need for you to begin from scratch.
Let's look at the pseudocode and implementation of this example in C++, Java, Python, and JavaScript.
The pseudocode for the Vehicle dealership example will be as follows:
ABSTRACT CLASS Car: PROTECTED model, color ABSTRACT METHOD customize(color, accessories) METHOD clone(): TRY RETURN a copy of this object CATCH cloning not supported error PRINT error RETURN null ENDTRY ENDCLASS CLASS BasicCar EXTENDS Car: CONSTRUCTOR: SET model = "Basic" SET color = "White" ENDCONSTRUCTOR OVERRIDE METHOD customize(color, accessories): SET this.color = color PRINT "Car customized with color:", color, "and accessories:", accessories ENDMETHOD ENDCLASS MAIN: DECLARE basicCar = NEW BasicCar DECLARE customerCar = a clone of basicCar CALL customerCar.customize("Red", "Sunroof") ENDMAIN
We have an abstract class Car
that provides a basis for all cars. This class implements the Cloneable
interface, enabling duplication of its instances.
The customize
method of the Car
class is an abstract method, which means any concrete subclass of Car must implement it. The properties of the car will be changed using this method.
The clone
method is used to duplicate (or clone) a car object. It makes use of the Object
class's clone method, and if cloning is not supported, it raises an exception and prints a warning.
BasicCar
is a concrete subclass of Car
. In its constructor, it sets default values for model and color. It additionally provides a customize
method implementation.
The main
function is found in the CarDealership
class. Here, a new object named BasicCar
is created. Then, customerCar
is created by cloning this object. The customize
method is then used to modify the customerCar
.
Simply said, the code exemplifies the Prototype design pattern, with the original BasicCar
serving as the prototype and the customerCar
serving as the cloned instance that may be modified in accordance with the needs of the user.
Pros | Cons |
---|---|
Easy Cloning: Quickly create new objects by copying existing ones. | Complex Cloning: Cloning complex objects with interconnected parts can be difficult. |
Less Code: Reduces the amount of code needed for object creation. | Hidden Issues: Cloning can lead to problems if not all parts of the object are correctly copied. |
Flexible Creation: Allows for creating objects dynamically at runtime. | Management of Clones: Keeping track of clones and managing their updates can be challenging. |
Efficiency: More efficient in cases where object initialization is resource-intensive. | Shallow vs Deep Copy: Managing shallow versus deep copies can introduce bugs if not handled carefully. |
Prototyping: Facilitates experimentation and prototyping with different object configurations. | Resource Handling: Issues can arise if cloned objects hold resources that should not or cannot be duplicated. |
The Prototype Design Pattern is useful for scenarios where object creation is more expensive or complex than duplicating an existing object. It offers a flexible solution to dynamic object creation but requires careful implementation to handle complex cloning scenarios effectively.
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