Design Patterns for Engineers and Managers

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Introduction

Behavioral Patterns

Behavioral design patterns are a subset of software design patterns concerned with assigning responsibilities among objects and how these objects communicate and interact. They help to manage complex flows and interactions in software systems, creating a more modular, scalable, and maintainable system.

By using the Behavioral Design Patterns, you can:

  • enable flexible and efficient object interaction
  • reduce tight coupling between classes for better maintainability
  • simplify complex communication and collaboration between objects
  • allow dynamic modification of behavior at runtime.

Types of Behavioral Design Patterns

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Types of Behavioral Patterns
PatternIntroduction
Chain of ResponsibilityDelegates commands to a chain of processing objects.
CommandEncapsulates a command request as an object.
InterpreterImplements a specialized language interpretation.
IteratorSequentially accesses elements of a collection.
MediatorCentralizes complex communications and control between related objects.
MementoCaptures and externalizes an object's internal state.
ObserverMaintains consistency between loosely coupled objects.
StateAllows an object to change its behavior when its internal state changes.
StrategyEnables an algorithm's behavior to be selected at runtime.
Template MethodDefines the skeleton of an algorithm in the superclass but lets subclasses override specific steps.
VisitorDefines a new operation to a class without change.
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